With Guild Wars 2 on the horizon of imminent release (Aug. 28, 2012), the hype train for this game has millions of passengers and is rocketing by like a runaway freight train. So that leads to the concern of whether or not this game is worth buying or not. To me, it’s worth buying, and here are my personal reasons why.

It’s only $60!

And that’s one of the biggest selling points to this game. It’s a one-time purchase at $59.99 (plus tax) and you can just play the game to your heart’s content for as long as the vanilla version lasts prior to their next “paid expansion”. Given how long the game took to develop, and how long a game usually goes before a large expansion, I would say this would be about one whole year. So, given that you are only spending $60 for the frame of one-year’s play time before really having to spend another penny, that places you at roughly $5 and change per month. All the savings you’ll gain from not having to pay a monthly sub can go directly to saving up for their next content expansion or some random expenditures over at the cash shop.

And even if you purchase the game and find out that it is simply not for you, it is only a one-time $60 hit, and you can just decide to walk away from it without any lost investment, as opposed to a subscription game, where it’s slightly harder to leave without feeling that you’ve lost more than just the price of the box.

The Cash Shop is not Pay-2-Win

When it comes to a non-monthly sub game, the perception from the gaming community is that it will follow a pay-to-win model as seen in many F2P games. I truly hate those types of games, and if it was the same for GW2, the community would be in uproar.

Thankfully, as ArenaNet has alluded to, the cash shop will only feature items that are mainly cosmetic and any boosts offered are both temporary and mostly superfluous towards the overall game in general. It’s still revenue to the developers to keep the game running, but it should leverage almost no advantage to anyone over another player. Although, with things purely cosmetic, I might just have to spend money on a few valuable shiny items.

 

No Trinity

For or against it, the trinity is something that brings structure to partied content, but it is also the source of frustration for many who want to do group content but stuck around waiting for tanks and healers.

With Guild Wars 2, they’ve thrown out the trinity and now everyone is a shade of gray. Everyone can do damage, be able to dodge attacks from mobs, and either heal themselves or throw out AOE healing. This allows for everyone to participate equally, and forces everyone to be responsible and attentive to what’s going on. Not just sit back and press 1-2 of the same button.

No PVP-enhancing Gear

When it comes to PVP, everyone should be on equal footing. You should not be losing to someone who just happens to have better gear than you. They should be beating you based on their personal skill, and if not, then you should be able to defend yourself and beat them back if you’re more skilled. Gear should not be giving you inflated, artificial skills.

That’s why with GW2, when you enter PVP, you are boosted to the max level 0f 80, given the same exact gear as everyone else, and leave the rest to your particular class build and how best you perform from it.

Shared Questing

Tired of competing for quest objectives instead of just grouping up with whomever’s in the area? I definitely work harder to tag mobs before someone else can get to them only so that I can wrap up my quests quicker and get to max level quicker. Questing in GW2, outside of the Story quest, automatically groups people together who are on the quest and everyone will get credit and be rewarded, and at the end of the day, just have a fun time in the game.

No Gear Treadmill

The worst part of a gear treadmill is having to grind and grind for that best-in-slot set of gear, just to have the rug pulled out from under you and the next thing you know your gear is worthless and all that time spent gone down the drain because a new set of gear just rolled in. From what I’ve heard, Guild Wars 2 will feature top-level gear to be simple to acquire, and from that point on, will only feature cosmetic upgrades.